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Not Reproducible
Votes
2
Found in [Package]
1.22.2
2.7.3
Issue ID
ADDR-3777
Regression
No
Can't unload assets from the memory when using Addressables
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Switch to Android Platform
4. Build and Run
5. Connect Memory Profiler
6. Press the Button with the text “Load other”
7. In the Memory Profiler window, connect the device and press “Capture New Snapshot”
8. In Player, press one of the top Buttons
9. Repeat step 7
10. Press the same Button
11. Repeat step 7
10. Observe the differences in memory between the last 2 snapshots and objects that are loaded under Texture 2D
Expected result: Lower memory usage in the last snapshot and previously seen objects under Texture 2D are removed
Actual result: Memory is similar between the last 2 snapshots and the same objects can be seen under Texture 2D
Reproducible with: 1.22.2 (2021.3.44f1, 2022.3.47f1), 2.2.2 (6000.0.21f1)
Reproducible on:
Windows Standalone Player
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
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Resolution Note:
Could not reproduce