Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.2.0f3
Issue ID
964986
Regression
No
Can't create a new Animation clip via Animation window when currently selected animation clip is read only
Steps to reproduce:
1. Open attached project "964986.zip"
2. Open "Sample" scene
3. Select "untitled" game object in the Hierarchy
4. Open Animation window
5. Click on Animation Clip selection button
Actual result: "Create New Clip..." option is missing
Reproducible with: 2017.1.2p2, 2017.2.0p1, 2017.3.0b8, 2018.1.0a3
Workaround:
1. Create new Animation Clip via Project View
2. Add created animation clip to Animator via Animator Window
3. In Animation window, select recently added animation clip
4. "Create New Clip..." option is now available
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
DefinitelyNotSteffen
Apr 24, 2019 11:44
We have the same problem and we've googled several hours and tried everything we can think of. When selecting the newly created clip, it doesn't connect to the GameObject and can't be modified.
Please fix asap.
MercurialKid
Sep 27, 2018 12:15
This is a major pain and for me the workaround doesn't work. Please fix ASAP.