Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.2.0b6
Issue ID
938550
Regression
Yes
Cannot rename an object when a particle system with sub-emitter is playing in the editor
Can't rename a gameobject using the hierarchy when a particle system with a sub-emitter is playing in the editor.
1. Open ParticleSystemTest scene.
2. Click on the SubEmitter0 gameobject and press F2 to try to rename within hierarchy
3. Notice object immediately de-selects.
This was experienced in the Window's Editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment