Search Issue Tracker
Fixed
Fixed in 6000.5.0b2, 6000.6.0a1
Under Consideration for 6000.4.X
Votes
0
Found in
6000.4.0b9
6000.5.0a8
6000.6.0a1
Issue ID
UUM-131402
Regression
No
Cannot Copy-Paste Portals
Description
Copy Pasting portals doesn't work. The Portal case is missing in
GraphModelImp.CanPasteNode method.
Initial setup
GraphTool Experimental, Unity 6.2
Reproduction steps
- Instantiate 2 nodes
- Connect them
- Replace the connection by portals
- Try to copy/paste a portal
Expected behaviour
The portal is copied with its connection.
Actual behavior
Nothing is copied
Logs and Links
(Add links to Yamato jobs, links to logs, and add a stack trace in this section)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
Resolution Note:
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.5.0b2):
Fixed in 6000.5.0b2