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Won't Fix
Votes
0
Found in
2021.3.8f1
2022.1.11f1
2022.2.0b4
2023.1.0a5
Issue ID
UUM-11465
Regression
No
Cannot adjust zoom properly when sprites are either too big or too small to work on
Reproduction steps:
# Open attached Project
# Open Tile palette: Window > 2D > Tile Palette
# Observe that all tiles are visible
# Select Assets\Toucan
# In the Inspector change Pixels per unit to 1
# Observe the Tile Palette
Expected results: You can adjust the zoom to properly see all tiles
Actual results: Some tiles are invisible/unreachable
Reproducible with: 2021.3.8f1, 2022.1.11f1, 2022.2.0b4, 2023.1.0a5
Couldn’t test with: 2020.3.37f1 (Couldn’t downgrade)
Reproducible on: Windows 10 Pro 21H1
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Resolution Note:
The correct procedure for this would be to place the Tiles with different unit sizes into different Tile Palettes. If this is required, you can manually change the Grid's Cell Size by editing the Tile Palette Prefab and changing the Cell Sizing Palette Setting to Manual.
If Tiles with different unit sizes that differ by 100x or more in scale, having a deeper zoom level can help in identifying the Tiles, but will make usability a big issue, as you would need to scroll more to select between the Tiles with different sizes.
To help identify the Tiles better, we will work on adding a feature which will show a Tooltip or an Info box to describe the Tiles you are hovering on the Tile Palette.