Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
4.5.1f3
Issue ID
626144
Regression
No
Camera's "Clear Flags" option "Don't clear" and "Depth only" renders differently on editor and win standalone
Camera's "Clear Flags" options "Don't clear"/"Depth only" renders differently on editor and win standalone.
Reproducible on 4.3.4, 4.5.3 and other Unity versions;
Repro steps:
1. create a cube and directional light;
2. change camera's setting "Clear Falgs" to "Don't clear" or "Depth only";
3. observe behavior on editor;
4. build project to windows standalone platform;
5. observe behavior on win standalone player;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment