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By Design
Votes
0
Found in
2020.3.39f1
2021.3.10f1
2022.1.15f1
2022.2.0b7
2023.1.0a10
Issue ID
UUM-14188
Regression
No
Cameras are not imported correctly when exported from Autodesk Maya as an fbx
Reproduction steps:
# Open the attached project “CameraMayaBug.zip”
# Open the “/Assets/Scenes/SampleScene.unity” Scene
# Open the Timeline window (Window > Sequencing > Timeline)
# Select the “Main Camera” GameObject in the Hierarchy window
# Play the Timeline
# Observe the Animation in the Game View
Expected result: The Camera is further from the Sphere and translates towards it and then rotates downwards
Actual result: Worldspace does not properly transfer and the Camera barely moves and rotates
Reproducible with: 2020.3.39f1, 2021.3.10f1, 2022.1.15f1, 2022.2.0b7, 2023.1.0a10
Reproducible on: Windows 10 (21H2)
Note: In the Model Import settings you can achieve a better result with Unit Conversion, however, it is a hassle to play around with when the Camera should be imported and keep the position and animation exactly like in Maya
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Resolution Note:
In this case, two settings needed tweaking.
First is the scale. Since the file is an FBX, Unity doesn't know where it's coming from and what scale it needs to set. In this case, a scale of 100 worked. Most of the time it's either 1 or 100 (1m or 100cm).
Second is that if the camera (or object) has no parent in the DCC, you want to activate 'Preserve Hierarchy' so that a root is added to the prefab.
And lastly, 'Bake Axis Conversion' can be used to correct the handedness.