Search Issue Tracker
By Design
Votes
0
Found in [Package]
14.0.0
Issue ID
1391696
Regression
No
Camera uses Viewport Rect for mouse position when the Camera's Render Type is set to Overlay
How to reproduce:
1. Open the attached project "ViewportRectBug.zip"
2. Open "SampleScene" Scene
3. Select the "OverlayCam" GameObject in the Hierarchy window
4. Change the Render Type to Base in the Inspector window
5. Change the Viewport Rect values to X: 0.4, Y: 0.4, W: 0.4, H: 0.4
6. Change the Render Type to Overlay
7. Enter Play mode
8. Hover the mouse over the cubes
Expected result: The mouse is not offset, the cube that the mouse is hovering over turns red
Actual result: The mouse is offset, the cube that the mouse is not hovering over turns red
Reproducible with: 7.3.1, 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.30f1), 12.1.5 (2021.2.13f1), 13.1.5 (2022.1.0b9), 14.0.0 (2022.2.0a5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note:
By design. If the user selects the base camera again and look at the stack. There should/will be an error that says it is out of sync.