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Fixed
Votes
1
Found in
6000.0.6f1
Issue ID
UUM-73943
Regression
Yes
Camera renders incorrectly when Dynamic Resolution and Full Screen Pass Render Feature are used in URP
Reproduction steps:
1. Open the attached “Project_TBT.zip” project
2. Open the “Disco” scene (Assets > _Content > Scenes)
3. Enter the Play mode
4. Observe the Game view
Expected result: The Game view is not zoomed in and the full Scene is visible
Actual result: The Game view is zoomed into a random position in the Scene
Reproducible with: 2023.3.0a18, 6000.0.6f1
Not reproducible with: 2022.3.33f1, 2023.3.0a17
Couldn’t test with: 2021.3.39f1 (Could not resolve the Console errors)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Notes:
- Also reproducible in the Player
- Issue reproduces if ScalableBufferManager.ResizeBuffers (In the DeResolute.cs script) value is set below (1f,1f)
Comments (1)
-
Heroshrine
Jul 16, 2024 01:45
Plz fix, using this is a great way to create a pixelated look that is popular with many new games.
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-65350