Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0f3
Issue ID
898279
Regression
Yes
Camera not rendering HDR when having a ARGB32 render texture set
Reproduction steps:
1. Open the attached project.
2. Open the "asdf" scene.
3. Play the scene.
4. Open Frame Debugger (Window > Frame Debugger).
5. Expand and select Camera.Render > Render.OpaqueGeometry > RenderDeferred.Lighting
6. Notice, that UNITY_HDR_ON keyword is missing.
7. Select the "Main Camera" game object in the Hierarchy.
8. Replace the Target Texture to "RT_ARGBHalf" or "RT_RGB111110Float".
9. repeat steps 4 and 5.
10. UNITY_HDR_ON keyword is now there.
Regression introduced in:
5.6
Reproduced in:
5.6.0a1, 5.6.0f3, 2017.1.0b1
Not reproducible in:
5.5.3f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Add comment