Search Issue Tracker
Not Reproducible
Votes
1
Found in
5.6.0b7
Issue ID
880293
Regression
Yes
Camera doesn't render lights correctly when rendering to a Texture
To reproduce:
1. Open attached project;
2. Open "TestScene";
3. Compare Game view and the view in "Offset Camera RenderTexture".
Expected result: both views look the same.
Actual result: only a part of the image is rendered for each light when rendering to a Texture.
Reproduced on versions: 5.6.0b1 - 5.6.0b8.
Not reproduced on versions: 5.5.1p3.
Bug introduced in: 5.6.0b1.1
Note: This happens both in forward and deferred rendering, both in editor and in build.
Note: This doesn't happen with Directional Light.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
Mafutta
Mar 06, 2017 21:02
Note sure if related, but my Caustics (underwater effects) renders only partially since I upgraded to 5.6.0Beta8. Was working fine in 5.5.2f1. See example here: https://forum.unity3d.com/threads/aquas-water-river-set-water-rivers-for-mobile-vr-web-desktop.378519/page-19