Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b9
Issue ID
885051
Regression
Yes
Camera Depth is ignored when setting both cameras Viewport other than (0;0;1;1)
To reproduce:
1. Open attached project;
2. Open "Scene" scene;
3. Click on the "FrontCamera" and set the Viewport to (0;0;1;1)
-notice the Depth is set to 2;
4. Click on the "MidleCamera" and set the Viewport other than (0;0;1;1)
-notice the Depth is set to 1.
Expected result: the Sphere should be in front of the Cube.
Actual result: the Cube is in front of the Sphere unless both cameras Viewport is set to (0;0;1;1).
Reproduced on versions: 5.6.0b1, 5.6.0b9, 2017.1.0a2.
Not reproduced on version: 5.5.2p1.
Regression found in version: 5.6.0b1.
Comments (22)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
Jays2Kings
Apr 03, 2017 18:13
Can confirm also not fixed as of 5.6.0f3
invadererik
Apr 02, 2017 01:07
Same issue is still present in 5.6.0f3 ! THIS IS NOT FIXED.