Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.1f1
Issue ID
843277
Regression
No
Calling to MF .Net created objects during runtime results in a crash
Steps to reproduce:
1. Download and open the attached project (case_843277-MFTest\MFTest\Unity\MFTest)
2. Press play
Result: crash
Reproduced on 5.2.3f1. 5.3.6f1, 5.4.2f1, 5.5.0b9, 5.6.0a1
Note: There are 3 projects attached within - a C++ version, a C# version and a Unity version
Note: User is trying to integrate MF .Net into Unity. This C# set-up works in VS/Monodevelop (even if in it's current state it does not do much besides call), but results in a crash when ported into Unity
Note: Crashes when getting to the first call in Main.cs, line 22
----------------------------------------------------------------------
COM Interop is not a supported technology within Unity and MF .Net seems to make extensive use of it.
The recommended way to access these Win32 APIs would be to expose simple C APIs to managed code via PInvoke and handle the COM logic in a native library
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment