Search Issue Tracker
Won't Fix
Won't Fix in 2022.2.X
Votes
0
Found in
2022.2.0b10
Issue ID
UUM-45690
Regression
Yes
Buttons on the Tracks of a Timeline are not visible when opening the project
How to reproduce:
1. Open the “IN-44553_repro.zip“ project
2. Open the “New Timeline“ asset
3. Observe the Animation Track
Expected result: Buttons are seen on the Animation Track
Actual result: Buttons are not seen on the Animation Track
Reproducible with: 1.7.2 (2022.2.0b10), 1.7.5 (2022.3.6f1), 1.8.2 (2023.1.7f1), 1.8.4 (2023.2.0b3)
Not reproducible with: 1.6.5 (2021.3.29f1), 1.7.2 (2022.2.0b9)
Reproducible on: Windows 10, Windows 11
Workaround: Remove the Library folder before opening the project or Reload Domain after opening the project
See comments for a detailed breakdown of my investigation for this bug (from [~julienb] )
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Resolution Note:
Hi,
The reason this issue occurs is because the StyleSheets are loaded in too early as a consequence of the InitializeOnLoad attribute in GlobalToolbarHiding.cs.
Unfortunately we do not support asset loading for InitializeOnLoad because it can lead to problems.
You can find out more about it in the documentation here:
https://docs.unity3d.com/ScriptReference/InitializeOnLoadAttribute.html
As a workaround, AssetPostprocessor.OnPostProcessAllAssets can be used to achieve a similar effect.
Resolution Note (2022.2.X):
Hi,
The reason this issue occurs is because the StyleSheets are loaded in too early as a consequence of the InitializeOnLoad attribute in GlobalToolbarHiding.cs.
Unfortunately we do not support asset loading for InitializeOnLoad because it can lead to problems.
You can find out more about it in the documentation here:
https://docs.unity3d.com/ScriptReference/InitializeOnLoadAttribute.html
As a workaround, AssetPostprocessor.OnPostProcessAllAssets can be used to achieve a similar effect.