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Fixed
Fixed in 6000.3.13f1, 6000.4.1f1, 6000.5.0b2, 6000.6.0a2
Votes
0
Found in
6000.3.9f1
6000.4.0f1
6000.5.0b1
6000.6.0a1
Issue ID
UUM-136987
Regression
Yes
Tight-mesh sprite with DynamicColor doesn't update its unity-background-image-tint-color
Steps to reproduce:
- Open attached project
- Open the "MainMenu" Scene
- Navigate to the settings menu
- Hover over the top buttons
- Open the UI Toolkit Debugger
- Navigate to the button icon (game controller or other)
- Change the -unity-background-image-tint-color
Actual results: The color doesn't update
Expected results: The color should update. Removing the DynamicColor hint seems to unstuck it.
Reproducible with versions: 6000.3.11f1. 6000.6.0a1
Not reproducible with versions: 6000.3.10f1
Can’t test with versions:
Tested on (OS): macOS Tahoe 26.3.1 (M4 Max)
Notes:
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Resolution Note:
Fixed in 6000.6.0a2
Resolution Note (fix version 6000.6.0a2):
Fixed in 6000.6.0a2
Resolution Note (fix version 6000.5.0b2):
Fixed in 6000.5.0b2
Resolution Note (fix version 6000.4.1f1):
Fixed in 6000.4.1f1
Resolution Note (fix version 6000.3.13f1):
Fixed in 6000.3.13f1