Search Issue Tracker
Active
Under Consideration for 1.11.X
Votes
0
Found in [Package]
1.11.0
Issue ID
ISXB-1079
Regression
No
Button state fluctuation when switching focus between two Game views while in Play Mode
Reproduction steps:
1. Open the attached "repro_IN-84451" project
2. Open the "Assets/Scenes/ControlScene.unity" Scene
3. Make sure you have two Game views and both of them are side by side
4. Select "Display 1" on the left Game view and "Display 2" on the right game view
5. Make sure that both Game views are focused by selecting "Play Focused" on both windows
6. Enter the Play Mode
7. Press the 'b' button and change the focus between the Game views
8. Observe the output on the right side of the "Display 1" Game view
Expected result: The output shows only "b:1", indicating that the 'b' button stays enabled without being disabled after each new Game view focus
Actual result: The output shows "b:0" first and "b:1" after, indicating that the 'b' button is being disabled before being enabled after each new Game view focus
Reproducible with: 1.3.0 (2023.1.0a1), 1.10.0 (2021.3.44f1, 2022.3.48f1, 6000.0.21f1)
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
Note: Reproducible in Player while switching focus between two different monitors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Add comment