Search Issue Tracker
Fixed in 0.15.0-preview.16
Votes
0
Found in [Package]
0.10.0-preview.6
Issue ID
1270640
Regression
Yes
Building a project using IL2CPP fails when passing a local field as a method parameter inside Entities.ForEach lambda expression
How to reproduce:
1. Open the attached project (case-1270640.zip)
2. Go to File -> Build and Run
Expected result: the project successfully builds using the IL2CPP Scripting Backend
Actual result: the project fails to build and IL2CPP related errors are thrown ('IL2CPP error for method')
Reproducible with: 0.10.0-preview.6 (2019.4.8f1), 0.11.1-preview.4 (2020.1.2f1), 0.14.0-preview.18 (2020.2.0a19)
Not reproducible with: 0.3.0-preview.4, 0.9.1-preview.15 (2019.4.8f1)
Could not test with: 2018.4.26f1 (getting other errors)
Notes:
The issue is not reproducible when Mono is set as the Scripting Backend
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment