Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.1f1
Issue ID
911898
Regression
No
Build project shows black screen when changing custom 'textures quality levels' on a specific project
To reproduce:
1. Open repro project (link in edit)
2. Play merged scenes in editor(list of merges scene attached in image)
3. Build and run project
Expected: build project should look identically as in editor
Actual: in a built project there is black screen instead of intro
Note: intro is shown in build when textures are set to low quality (by pressing 'R' key). Function that causes issue is in 'GraphicsManager' script's line 272
Reproduced on: 5.6.1f1, 2017.1.0b5
Not reproduced on: 5.5 (has no UnityEngine.Display.Active() method)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Minor and no clear project to reproduce the bug.