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Fixed in 2020.3.46f1
Fixed in 2022.2.0b11
Votes
0
Found in
2020.3.39f1
2021.3.10f1
2022.1.17f1
2022.2.0b8
Issue ID
UUM-16596
Regression
No
Build fails to open in Fullscreen in both displays when building a project that uses Multiple Displays
How to reproduce:
1. Open the attached user project
2. Build And Run (File > Build And Run)
Expected result: The Build is in fullscreen on both displays and both buttons are clickable
Actual result: The Build works fine on the first display, but on the second display the window is smaller than expected and the button is not clickable
Reproducible: 2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a1, 2023.1.0a9
Not reproducible with: 2023.1.0a10, 2023.1.0a12
Reproduced on: macOS (12.5)
Note: After changing anything in the project and saving, then rebuilding, the first time Unity will work fine, but after rebuilding (without changing anything) or re-opening the Build the Issue reoccurs
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Resolution Note (fix version 2020.3.46f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-501
Resolution Note (fix version 2022.2.0b11):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-501