Search Issue Tracker
Won't Fix
Votes
1
Found in
2019.4
2019.4.23f1
Issue ID
1380058
Regression
No
Build fails on Addressables.CleanBundleCache() when IL2CPP is set as scripting backend
Reproduction steps:
1. Open the attached project ("1380058.zip")
2. Make sure scripting backend is set to IL2CPP
3. Build the "SampleScene" scene
Expected result: Build succeeds
Actual result: Build fails with error:
...
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: Assembly-CSharp.cpp
C:\Users\tmas\Downloads\1380058\Temp\StagingArea\Data\il2cppOutput\Assembly-CSharp.cpp(926): error C2664: 'SimpleCoroutineAwaiter_1_t052DDFF7345D9A5069CD7897CAC7BA63E1BB4357 IEnumeratorAwaitExtensions_GetAwaiter_mC5B5AF30103409816F9CD22B1C55EEA6E8ABF10F(RuntimeObject ,const RuntimeMethod )': cannot convert argument 1 from 'AsyncOperationHandle_1_t36D72943587590EDD9C8D824796BBDCAA3FD7777' to 'RuntimeObject '
C:\Users\tmas\Downloads\1380058\Temp\StagingArea\Data\il2cppOutput\Assembly-CSharp.cpp(926): note: No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
C:\Users\tmas\Downloads\1380058\Temp\StagingArea\Data\il2cppOutput\Assembly-CSharp.cpp(807): note: see declaration of 'IEnumeratorAwaitExtensions_GetAwaiter_mC5B5AF30103409816F9CD22B1C55EEA6E8ABF10F'
...
Reproducible with: Addressables 1.19.11 (2019.4.32f1)
Not reproducible with: Addressables 1.19.11 (2020.3.23f1, 2021.1.28f1, 2021.2.3f1, 2022.1.0a15)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2022.1.X):
This is a C# compiler bug that is corrected in the C# compiler shipped with Unity 2020 and later. We don't plan to back port the C# compiler version to 2019.4.