Search Issue Tracker
Won't Fix
Votes
0
Found in
4.2.0f4
Issue ID
558897
Regression
No
Bug in shader fog code in OS X
To Repro:
1. Open the attached project i OS X and scene.
2. Notice the cube with the green leafs doesn't have fog
3. Open the "GlobalUVMappedDiffuse shader
4. Look at the commented lines for a workaround and cause of the bug:
//o.uv = screenSpaceUVs(mul (UNITY_MATRIX_MVP, i.vertex)); // NO BUG
o.pos = mul (UNITY_MATRIX_MVP, i.vertex);
//o.uv = screenSpaceUVs(mul (UNITY_MATRIX_MVP, i.vertex)); // BUG, reuses register
o.uv = screenSpaceUVs(o.pos); // BUG
The problem seems to happen when the o.pos value is used later in code.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
Add comment