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Won't Fix
Votes
0
Found in
6000.0.50f1
6000.1.6f1
6000.2.0b4
Issue ID
UUM-107921
Regression
No
Brush Size and Opacity in the Inspector window does not update when the Brush Size or Opacity in the Scene View is changed
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Create a new Terrain (GameObject > 3D Object > Terrain)
- Click the "Paint Terrain" button in the Inspector window
- Change the Brush Size in the Scene View tool
- Observe the Brush Size in the Inspector window
Actual results: Brush Size does not get updated in the Inspector window
Expected results: Brush Size in the Scene View and Inspector window is the same
Reproducible with versions: 6000.0.50f1, 6000.1.6f1, 6000.2.0b4
Tested on (OS): macOS SIlicon Sequoia 15.3
Notes:
- The Brush Size in the Inspector window updates when mouse is hovered on it
- If the Brush Size is changed in the Inspector window, the Scene View tool Brush Size updates with no issues.
- The same issue impacts the Opacity slider as well
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues.
We acknowledge that the current Terrain system has a number of limitations, so we are currently investing in a large amount of discovery work to determine exactly what is needed most and how we can bring it to you at the quality level you have come to expect and address the most pervasive pain points in the most effective and efficient manner. However, we know each case is different, so please do continue to log any issues you find, and provide general feedback on our roadmap page to help us prioritize.
Forum to discuss feature requests: https://forum.unity.com/threads/world-building-public-roadmap-and-feature-requests.1437163/
Roadmap: https://unity.com/roadmap/unity-platform/3d-world-building