Search Issue Tracker
Won't Fix
Votes
0
Found in
2023.3.0b4
Issue ID
UUM-60948
Regression
No
Broken shader material in Feature Examples Sample
How to reproduce:
1. Create a new empty 3D (URP) or 3D (HDRP) project
2. Import Shader Graph Feature Examples Sample (Package Manager > Select Shader Graph > Samples > Import Feature Examples)
3. Once samples are imported open "BiRPFeatureExamplesScene.Scene"
4. Observe the Scene view and "BiRPBackground.mat" material in Project window
Expected result: background material has a color
Actual result: background material has a broken pink shader
Reproduced on: 17.02 (2023.3.0b4)
Reproducible on: macOS Sonoma 14.2.1 (M1)
Note:
Same issue happens when samples are imported in HDRP project
Workaroud: Edit > Rendering > Materials > Convert Selected Built-in Materials to URP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
It is not intended that the BiRP scene in this sample work when URP or HDRP are installed. To view the BiRP scene correctly, create a project without URP or HDRP installed. If your project is using URP or HDRP, you should be viewing the scene in that render pipeline's designated scene.