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Fixed in 5.4.0
Votes
1
Found in
5.3.2p3
Issue ID
781778
Regression
No
BoxCast inaccurate hit detection on "larger" meshes
Reproduction steps:
1. Open the attached project
2. Open scene "CastBugLargeObjects"
3. Play
4. Move the GameObject "BugTester" in the Z axis and notice the inaccuracy of BoxCast when moving above larger objects
Note, could not reproduce on SphareCast or RayCast, only on BoxCast
reproduced on: 5.4.0b11, 5.3.4p1
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