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By Design
Votes
3
Found in
2020.3
2020.3.3f1
2021.1
2021.2
Issue ID
1341382
Regression
No
[Mesh] Only SubMesh bounds are updated when using Mesh.ApplyAndDisposeWritableMeshData
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Inspect the Console Window
Expected result: Mesh Bounds 'Center' and 'Extents' are applied by Mesh.ApplyAndDisposeWritableMeshData and are not equal to zero
Actual result: Mesh Bounds 'Center' and 'Extents' are equal to zero
Reproducible with: 2020.3.10f1, 2021.1.11f1, 2021.2.0a20
Couldn't test with: 2018.4.36f1, 2019.4.28f1 (ApplyAndDisposeWritableMeshData function is not available)
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Resolution Note:
For the time being the mesh bounds have to be updated manually through mesh.RecalculateBounds(). I have updated the documentation to reflect this. Next to this I have created a work item to investigate the behavior in the future. The work item is tracked internally, therefore I will close this case as postponed and set it to reactive in 6 months from now.