Search Issue Tracker
By Design
By Design in 6000.0.X
Votes
0
Found in
2021.3.38f1
2022.3.30f1
6000.0.3f1
Issue ID
UUM-72459
Regression
No
Bloom effect is different from a standalone platform when a Scene uses HDRI lighting and the effect is used in WebGL
Reproduction steps:
1. Open the attached “ReproProj” project for a standalone platform
2. Open “Assets/Scenes/Scene1.unity” Scene
3. Inspect the Game view
4. Switch the platform to WebGL
5. Inspect the Game view
Expected result: On both platforms the bloom effect is the same
Actual result: On a standalone platform the Bloom effect is stronger than on WebGL
Reproducible with: 2021.3.38f1, 2022.3.30f1, 6000.0.3f1
Reproducible on: macOS 14.5 (M1 Max), Windows 10
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
The default texture format for non-Standalone platforms is an LDR format. The skybox texture needs to be HDR for bloom to work. Override the format of the skybox texture for the Web player, and change it to RGBA Half, to ensure it is an HDR format.
Resolution Note (6000.0.X):
The default texture format for non-Standalone platforms is an LDR format. The skybox texture needs to be HDR for bloom to work. Override the format of the skybox texture for the Web player, and change it to RGBA Half, to ensure it is an HDR format.