Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b6
Issue ID
769885
Regression
Yes
[BlendTrees] When playing scene with a blend tree selected in the inspector, an error is thrown
How to reproduce:
1. Open attached project
2. Open scene scene.unity
3. Open the Animator window
4. Go down into the Blend Tree layer
5. Select the Blend Tree
6. Play the scene
- Note the error in the console:
get_skinIndex is not allowed to be called from a MonoBehaviour constructor, call it in Awake or Start instead. Called from script 'BlendTreeInspector' on game object ''.
See "Script Serialization" page in the Unity Manual for further details.
UnityEditor.BlendTreeInspector:.cctor()
- Reproduced in Version 5.4.0b6 (2c3d6b93e789), Version 5.4.0b5 (9e4e230b6d3e)
- Not reproducible in Version 5.3.2f1 (e87ab445ead0), Version 5.2.4f1 (98095704e6fe)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
Add comment