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Fixed

Fixed in 2021.3.32f1, 2022.3.12f1, 2023.1.17f1, 2023.2.0b12, 2023.3.0a6

Votes

0

Found in

2021.3.29f1

2022.3.8f1

2023.1.10f1

2023.2.0b6

2023.3.0a3

Issue ID

UUM-46922

Regression

No

Blending real-time shadows with the baked shadows leaves unshadowed space when using distance shadowmask

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Reproduction steps:
1. Open the attached project “ShadowmaskBlend”
2. Open Scene “Assets/OutdoorsScene.unity”
3. In the Hierarchy, select the “Sky and Fog Volume”
4. In the Inspector, modify the “Max Distance” property under the Volume component’s Shadow Override
5. Observe the Scene view

Expected result: Realtime shadows and baked shadows blend without leaving unshadowed marks
Actual result: There is a ring of unshadowed area at the outermost cascade

Reproducible with: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b6)

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Note: No reproduction with URP

  1. Resolution Note (fix version 2023.3.0a6):

    Fixed

Comments (1)

  1. joaojots9

    Aug 25, 2024 14:04

    I'm on 2022.3.42f1, and the exact same problem still persists, tried everything, more than a week spent on this issue alone and no solution found.
    Also tried on almost every other newer version, up to unity 6, with an EMPTY project.

    HDRP 17.0.0 changelog mentions: "Fixed blending between cascaded shadowmaps and shadowmask as well as cascades border ranges."

    TL:DR still broken with the exact same artifacts.

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