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Fixed
Fixed in 2021.3.32f1, 2022.3.12f1, 2023.1.17f1, 2023.2.0b12, 2023.3.0a6
Votes
0
Found in
2021.3.29f1
2022.3.8f1
2023.1.10f1
2023.2.0b6
2023.3.0a3
Issue ID
UUM-46922
Regression
No
Blending real-time shadows with the baked shadows leaves unshadowed space when using distance shadowmask
Reproduction steps:
1. Open the attached project “ShadowmaskBlend”
2. Open Scene “Assets/OutdoorsScene.unity”
3. In the Hierarchy, select the “Sky and Fog Volume”
4. In the Inspector, modify the “Max Distance” property under the Volume component’s Shadow Override
5. Observe the Scene view
Expected result: Realtime shadows and baked shadows blend without leaving unshadowed marks
Actual result: There is a ring of unshadowed area at the outermost cascade
Reproducible with: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b6)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: No reproduction with URP
-
joaojots9
Aug 25, 2024 14:04
I'm on 2022.3.42f1, and the exact same problem still persists, tried everything, more than a week spent on this issue alone and no solution found.
Also tried on almost every other newer version, up to unity 6, with an EMPTY project.HDRP 17.0.0 changelog mentions: "Fixed blending between cascaded shadowmaps and shadowmask as well as cascades border ranges."
TL:DR still broken with the exact same artifacts.
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Resolution Note (fix version 2023.3.0a6):
Fixed