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Fixed in 2022.3.8f1
Fixed in 2023.3.0a1
Votes
1
Found in
2022.2.21f1
2023.1.0b18
2023.2.0a16
2023.3.0a1
Issue ID
UUM-36217
Regression
Yes
Blend Shape Normals Calculating even when set to none when normal import mode set to calculate
How to reproduce:
1. Open the attached project “BlendShapeNormalBug.zip“
2. Open the “SampleScene“ scene
3. Select the “BSPlane.fbx“ prefab in the Project window and set the Normals to “Calculate“ and Blend Shape Normals to “None” in the Inspector window and press “Apply”
4. Observe the “BSPlane.fbx“ GameObject in the Scene
Expected result: Blend Shape Normals are not present on the mesh
Actual result: Blend Shape Normals are present on the mesh
Reproducible with: 2022.1.0a13, 2022.1.24f1, 2022.2.20f1, 2023.1.0b16, 2023.2.0a14
Not reproducible with: 2020.3.48f1, 2022.1.0a12
Tested on: macOS Ventura 13.3.1
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Resolution Note (fix version 2022.3.8f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-36071
Resolution Note (fix version 2023.3.0a1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-36071