Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2019.1.0a1
2019.1.13f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1184027
Regression
No
Binary2Text crashes on ExposedReferenceTable entry key because of incorrect TypeTree
How to reproduce:
1. Open attached project
2. Open Addressable window: Window/Asset Management/Addressables
3. In the addressable window: Build/Build Player Content
4. Execute WebExtract Library/com.unity.addressables/StreamingAssetsCopy/aa/OSX/StandaloneOSX/defaultlocalgroup_assets_a_d04eea59a025375cfcd17fec4c0bf431.bundle to extract SerializedFile
5. Execute binary2text Library/com.unity.addressables/StreamingAssetsCopy/aa/OSX/StandaloneOSX/defaultlocalgroup_assets_a_d04eea59a025375cfcd17fec4c0bf431.bundle_data/CAB-01a6500fb344d534299295cdf81d6edb
Reproducible with: 2019.1.14f1, 2019.2.6f1, 2019.3.0b3, 2020.1.0a4
Not reproducible with: 2017.4.32f1, 2018.4.9f1(due to SBP error)
Actual result: Segmentation fault/Crash
On Windows it does not reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a16
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b15
Resolution Note (fix version 2019.4):
Fixed in 2019.4.3f1
Resolution Note (fix version 2018.4):
Fixed in 2018.4.25f1