Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.0b8
Issue ID
968015
Regression
No
Default reflection probe data remains intact even after deleting GI cache
This bug only occurs when there is an occlusion culling data locally stored in the project.
How to repro:
1. Open attached project "autoBake.zip"
2. Open scene autoBake
3. Make sure that Generate Lighting is set to Auto Generate
4. Make sure that Directional Light -> Transform -> Rotation coordinates are: x=19.75 y=27.2 z=*
5. Notice that Sphere -> Static=false (Shouldn't even be baked)
6. Examine the Sphere "problem.png"
Note: Everything is fine when Generate Lighting manually
Note: Directional Light -> Rotation z coordinate is irrelevant
Note: Directional Light -> Rotation coordinates can be tweaked +- 0.25 on the attached project. The margin of error is larger in other projects
Note: The user who reported the bug seemed to have it the opposite: For the user, auto baking worked fine, while manual baking broke the materials
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #975325