Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.3.0b5
Issue ID
742156
Regression
Yes
[Baked] Mid range light values banding badly after baking
To reproduce:
1. Open attached project
2. Open scene lightingtest
3. Bake lightmaps
4. Notice the banding of the light values (screen attached)
Regression introduced in beta5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment