Search Issue Tracker
Fixed in 9.0.0-preview.35
Votes
0
Found in [Package]
9.0.0-preview.14
Issue ID
1294021
Regression
No
Baked GL Discarded for Shader Graph Shaders until Shader Graph Editor is opened
How to reproduce:
1. Open the attached project ("reproduc.zip")
2. Load "World 1" scene
3. Close Unity
4. Reopen that project
Expected results: The lighting is the same as it was
Actual results: The baked lighting is gone and you have to open "CellShaderPBRV3" and it's Shader Graph Editor for it to reload
Reproducible with: URP 8.2.0 - 9.0.0-preview.14 ( 2020.1.17f1)
Not reproducible with: URP 9.0.0-preview.35, 10.2.2 ( 2020.2.0f1, 2021.1.0a9)
Could not test with: 2018.4.30f1 (URP not available), 2019.4.17f1 (Couldn't downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 9.0.0-preview.35):
Does no longer reproduce with Unity 2020.1.0b13, URP 9.0.0-preview.35 and newer