Search Issue Tracker
Fixed in 2020.3.41f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.1.19f1
Votes
0
Found in
2020.3.34f1
2021.3.3f1
2022.1.1f1
Issue ID
UUM-899
Regression
No
[Backport] Unable to modify RWStructuredBuffer elements via indirect dispatch of a compute shader when using the Direct3D11 API
Reproduction steps:
1. Open project "dispatch_indirect_bug.zip"
2. Open Scene "TestScene"
3. Enter Play Mode
4. Observe Game view
Expected result: RWStructuredBuffer is modified and Scene's background color is green
Actual result: RWStructuredBuffer is not modified and Scene's background color is red
Reproducible with: 2019.4.36f1, 2021.2.15f1, 2022.1.0b11, 2022.2.0a7
Notes:
- Doesn't happen with OpenGLES3, OpenGLCore, Direct3D12 and Vulkan graphics API
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.19f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.12f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.41f1