Search Issue Tracker
Fixed
Fixed in 2022.1.X, 2022.1.9f1
Votes
0
Found in
2022.1.1f1
Issue ID
UUM-860
Regression
No
[Backport] [UIR] Vector image rendering ignores target rect position
How to reproduce:
1. Open project "Interface 2.0.zip"
2. Open "Scene" Scene (Assets>Scenes>Scene)
3. Make sure the Game window is open
4. In the Hierarchy window expand Canvas>Element>Image and select "Image"
5. In the Inspector window scroll down and press on "Inline Style"
6. Adjust the Padding value
7. Observe the Game window top right corner
Expected result: The vector image is scaled from the center
Actual result: The vector image is scaled from the top left corner
Reproducible with: 2021.2.0b16, 2022.1.0a12
Could not test with: 2019.4.31f1, 2020.3.20f1, 2021.1.25f1 (Errors: Assets/Interface/ThemeAsset.cs(8,64): error CS8124: Tuple must contain at least two elements.)
Workaround: In the "Element" tab open "Image" and set Vector to "None" then set Texture to any Texture and switch Type from "Vector" to "Texture"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.9f1