Search Issue Tracker
Fixed
Fixed in 2021.3.0f1, 2022.1.0b4
Votes
0
Found in
2021.3.8f1
2022.1.12f1
Issue ID
UUM-11647
Regression
Yes
[Backport] "The asset has been scheduled for reimport" error message is thrown when reimporting font assets folder
How to reproduce:
1. Open the attached "1362268.zip" project
2. In the "Assets" folder right click on the "Fonts" folder
3. Select Reimport
4. Observe the Console window
Expected result: "Fonts" folder is reimported without Console errors
Actual Result: "The asset at \[Path] has been scheduled for reimport during the Refresh loop and Loading of it has been attempted" error message is thrown
Reproducible with: 2020.1.0b16, 2020.1.17f1, 2020.2.0a5, 2020.3.18f1, 2021.1.20f1, 2021.2.0b11, 2022.1.0a9
Not reproducible with: 2019.4.30f1, 2020.1.0b15, 2020.2.0a1, 2020.2.0a4
Note:
- From 2020.1.0b16 to 2020.3.3f1 the error message is thrown as "Assertion failed on expression: 'ins.second || ins.first->second == targetHash || (ins.first->second == CircularDependencyHash() && \!targetHash.IsValid()) || GetPathFromAssetGuidV2(key.GetGUID()).ends_with(".cs")'"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity icon is poorly visible in the "Build Profiles" window when "Dark" editor theme is selected
- UI Toolkit Transition Animation is ignored when background-size property has a starting value of 0
- Error "Assertion failed on expression: 'i->previewArtifactID == found->second.previewArtifactID'" is present when creating Render Texture
- UGUI elements do not stay centered when resizing a floating Game view Window in any SRP project
- InvalidOperationException error appears when using a custom audio search provider and opening the Search window
Resolution Note (fix version 2022.1.0b4):
Fixed in: 2022.1.0b4
Resolution Note (fix version 2021.3.0f1):
Fixed in: 2021.3.0f1