Search Issue Tracker
Fixed in 2020.3.43f1
Fixed in 2020.3.X, 2021.2.X, 2021.3.X
Votes
0
Found in
2019.4.39f1
2020.3.35f1
2021.2.19f1
Issue ID
UUM-5459
Regression
No
[Backport] [MacOS] Crash on __pthread_kill when Render Texture has no Depth buffer and Dimension is 3D
Reproduction steps:
1. Open the attached “RenderTextureCrash.zip” project
2. Change New Render Texture’s Dimension to 3D
Expected result: Dimension changes to 3D
Actual result: Editor crashes
Reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6
Notes:
Reproducible only if any size dimension is >2048
When opening the project with OpenGL, it crashes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment