Search Issue Tracker
Won't Fix
Won't Fix in 2020.3.X
Votes
0
Found in
2020.3.34f1
Issue ID
UUM-2220
Regression
No
[Backport] Element of an array with the SerializeReference attribute doesn't get reverted to null when trying to undo changes
How to reproduce:
1. Open the user's attached project
2. Open the 'SampleScene'
3. In the Hierarchy select 'GameObject'
4. Add a new element to the Array
5. Use the dropdown menu for 'Element 0' to set its type to A
6. Press Ctrl + Z
7. Observe the Inspector
Expected result: The 'Element 0' value gets reverted to null
Actual result: The 'Element 0' value doesn't change
Reproducible with: 2019.4.28f1, 2020.3.13f1, 2021.1.11f1, 2021.2.0a17
Not reproducible with: 2021.2.0a18, 2021.2.0b1
Cannot test with: 2018.4.36f1 (due to errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (2020.3.X):
There are no fixes planned for this Bug