Search Issue Tracker
By Design
Votes
4
Found in
5.3.4p6
Issue ID
801599
Regression
No
[Additive loading] Auto built Lightmaps gone after changing game scene
Steps to reproduce:
1) Download attached project "SpaceDroid.zip" and open in Unity.
2) Open scene "Stage1".
3) In Lighting tab look if Auto Build is checked(see attached image "AutoBuild14.png") and wait until it finishes to build all lightmaps.
Note: 14 built lightmaps.
4) Press Play. In Game tab press MENU (button) >> YES (button). In "MainMenu" scene press New Game(button).
Note: built lightmaps gone in scene "Stage1" (see attached image "LightmapsGone.png").
5) Stop Play mode. Uncheck Auto Build, Clear Baked Data and press Build. Wait till it finishes.
Note: 14 built lightmaps.
6) Press Play. In Game tab press MENU (button) >> YES (button). In new scene press New Game(button)
Note: built lightmaps is in the scene "Stage1"(see attached image "Lightmaps.png").
Reproduced with:
5.2.4f1, 5.3.5p1, 5.4.0b20.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
Add comment