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Fixed in 6000.0.18f1
Fixed in 6000.0.X, 6000.1.X, future release
Votes
0
Found in
6000.0.11f1
6000.1.0a7
Issue ID
UUM-75910
Regression
Yes
AudioSource.isPlaying remains true when setting the GameObject to SetActive(false) after AudioSource.Play()
Reproduction steps:
1. Open the attached “audio_source” project
2. Open the “Assets/Audio” scene
3. Enter the Play mode
4. Observe the Console logs
Expected Result: The OnEnable logs are always false and the audio plays twice
Actual Result: The OnEnable logs are true after the audio finishes playing and the audio plays only once
Reproducible with: 6000.0.0b13, 6000.0.11f1
Not reproducible with: 2021.3.40f1, 2022.3.38f1, 6000.0.0b12
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
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Resolution Note (fix version 6000.0):
Fixed an issue where an AudioRandomContainer's AudioSource.isPlaying would remain true when deactivating and activating the game object.