Search Issue Tracker
Fixed in 5.4.0
Votes
7
Found in
5.0.0b3
Issue ID
632169
Regression
No
AudioMixer.GetFloat() / SetFloat() do not work unless Unity is restarted
To Reproduce:
1. Open the attached project.
2. Add, 'mixer.SetFloat(exposedParameterName, 2f)' after line 10, in SoundTest.cs.
3. Play, notice that 'GetFloat' fails to get this value, and returns false.
4. Restart Unity, play notice that the value is saved/loaded fine.
5. If you remove the line, save and add it again it breaks again.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
Add comment