Search Issue Tracker
Fixed in 5.6.0
Votes
2
Found in
5.4.1f1
Issue ID
840294
Regression
Yes
AudioClip.isPlaying returns false on the second frame when playing clip from Resources folder with "Load In Background" property
Reproduction steps:
1. Open the "bug.zip" project
2. Open the "Test" scene
3. Play and wait for scene to pause
4. Notice the output in the console
Expected result: Every frame when AudioClip is playing returns true
Actual result: Second frame after AudioClip start playing returns false
Note: Issue is not present when playing an AudioClip without "Load In Background"
Reproduced on: 5.5.0b8, 5.4.2p1,
Not reproducible on 5.3.6p7, 5.2.5f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
ScottyB
May 09, 2017 02:28
Can this bug fix please be back-ported to the 5.5.x line as we're currently forced to work-around this bug in a project that is not yet possible to upgrade to 5.6.x?