Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0a9
Issue ID
1101138
Regression
No
[Audio] Unity Crashes when AudioMixer's Snapshots are removed
[Audio] Unity Crashes when AudioMixer's Snapshots are removed
Steps to Reproduce:
1. Open a new project.
2. Create an Audio Mixer
3. Select Audio Mixer and go to Inspector window, change the view from Normal mode to Debug mode.
4. Expand Snapshots array > change array size to 0
Observe that Unity freezes and crashes in a bit
Actual Result:
Unity Crashes when Snapshots array size is changed to 0.
Expected Result:
Exceptions should be handled.
Reproducible on:
2019.1.0a9, 2018.3.0b10, 2018.2.0f2, 2018.1.0f2, 2017.4.15f1, 5.6.6f2
Environment:
Windows 7, Windows 10 and Mac 10.13.
-
Resolution Note (2019.1.X):
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Emissive Mesh emissiveness does not change when the Area Light intensity is animated through script
- No error notification is displayed when creating a tag with an already existing name
- Scripting API Manual Page's layout is broken when using Unity 6 manual version or above
- [Android] [iOS] Popping/crackling sound occurs when the app is repeatedly brought to the background and foreground while the sound is playing
- UI Builder unloads UXML file and discards any unsaved changes when entering Play Mode with Domain and Scene Reload enabled
This is a duplicate of issue #1101439