Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0a9
Issue ID
1101138
Regression
No
[Audio] Unity Crashes when AudioMixer's Snapshots are removed
[Audio] Unity Crashes when AudioMixer's Snapshots are removed
Steps to Reproduce:
1. Open a new project.
2. Create an Audio Mixer
3. Select Audio Mixer and go to Inspector window, change the view from Normal mode to Debug mode.
4. Expand Snapshots array > change array size to 0
Observe that Unity freezes and crashes in a bit
Actual Result:
Unity Crashes when Snapshots array size is changed to 0.
Expected Result:
Exceptions should be handled.
Reproducible on:
2019.1.0a9, 2018.3.0b10, 2018.2.0f2, 2018.1.0f2, 2017.4.15f1, 5.6.6f2
Environment:
Windows 7, Windows 10 and Mac 10.13.
-
Resolution Note (2019.1.X):
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
This is a duplicate of issue #1101439