Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.0.0b3
Issue ID
632350
Regression
No
Audio Profiler: Window displays a lot of information, which can be a bit confusing at a glance
Audio Profiler : Window displays a lot of information, which can be a bit confusing at a glance. Please see attached screen shot for details.
Not sure if this would make sense for a developer, but would it make sense to divide all the Stats information into subgroups? Like for instance:
Sources
- xxx
- xxx
Voices
- xxx
- xxx
CPU
- xxx
- xxx
Memory
- xxx
- xxx
To reproduce:
- Open attached project and launch "test" scene
- Open Profiler
- Hit Play
- Select a certain point that you want to profile
- Select "Channels And Groups"
- Observe all the information on the right-hand side of the Audio Profiler
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Add comment