Search Issue Tracker
Fixed
Fixed in 2021.3.35f1, 2022.3.19f1, 2023.2.7f1, 2023.3.0a15
Votes
1
Found in
2021.3.3f1
2022.1.0b7
2022.2.0a13
2023.2.0a1
2023.3.0a3
Issue ID
UUM-368
Regression
No
Audio plays for a split second when Mixer's volume is set to 0 beforehand
Reproduction steps:
1. Open attached project and "StartMenu" scene
2. Enter Play Mode
3. In Game View, if there is music playing, press the Settings icon in the top-right corner and set the music slider to 0.
4. Exit Play Mode and Enter it again.
5. Listen for an audio pop
Expected result: There is no audio pop
Actual result: There is an audio pop
Reproducible with: 2021.2.12f1, 2022.1.0b7
Could not test with: 2019.4.36f1, 2020.3.29f1 (downgrading breaks project), 2022.2.0a5 (missing NetCode namespaces break project)
Note:
In SettingsManager.cs, lines 58-65, you can see our mixer's volume being set to a value from PlayerPrefs. However, if you set the Volume to 0 and exit/enter Play Mode again, it's still played for a split second, despite the .Play() method being executed later in the code.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Windows player with a custom .exe file crashes in FixupD3D12SDKPath
- "Property exceeds previous array size (2 vs 1)" warnings are thrown making it impossible to work with the Update Zones of the CustomRenderTexture when updating the script
- Bug Reporter recommends invalid discussion links when writing a Title of the issue
- Freeze when calling Rigidbody.SweepTestAll in a specific project
- Crash on UI::RectTransform::SetDrivenByObject when rapidly undoing copies of a specific GameObject
Resolution Note (fix version 2023.3.0a15):
Fixed in 2023.3.0a15
Resolution Note (fix version 2023.2.7f1):
Fixed AudioMixer clicks when abruptly changing volume in Start()
Resolution Note (fix version 2022.3.19f1):
Fixed AudioMixer clicks when abruptly changing volume in Start()
Resolution Note (fix version 2021.3.35f1):
Fixed AudioMixer clicks when abruptly changing volume in Start()