Search Issue Tracker
Fixed in 6000.0.25f1
Fixed in 6000.0.X, 6000.1.0a2, 7000.0.0a17, future release
Won't Fix in 2022.3.X
Votes
0
Found in
2021.3.39f1
2022.3.31f1
6000.0.5f1
Issue ID
UUM-73173
Regression
No
Audio mixer assets are using the wrong icons in Search
Steps to reproduce:
- Create and open an empty project.
- Create an audio mixer asset (Assets > Create > Audio > Audio Mixer).
- Open the Search window.
- Type in "mixer" in the search bar to show the mixer assets.
Actual results: They are all using the mixer icon. on U6, they jump between icons (see screen recording).
Expected results: The mixer snapshots and mixer groups should be using their respective icons.
Reproducible with versions:
6000.0.5f1
2022.3.31f1
2021.3.39f1
Tested on (OS): MacOS (M1) 14.4.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 6000.0.25f1):
This bug has been fixed in one of the ;last bugbash (I did not find the PR).
Resolution Note (fix version 7000.0.0a17):
This bug has been fixed in one of the ;last bugbash (I did not find the PR).
Resolution Note (fix version 6000.1.0a2):
Search: Fixed Audio Mixer asset icons in the Search window.
Resolution Note (fix version 6000.0):
Search: Fixed Audio Mixer asset icons in the Search window.
Resolution Note (2022.3.X):
Fix is too risky for 22.3.