Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
1
Found in
6000.5.0a5
Issue ID
UUM-130883
Regression
No
Audio loop stutters when played in WebGL Player
How to reproduce:
- Open the attached “IN-127457.zip“ project
- Open the “SampleScene“ Scene
- Enter Play mode
- Listen to the Audio in Game view
- Switch the project platform to WebGL
- Build and Run the Project
- Listen to the Audio in the Player
Actual result: WebGL Player Audio does not sound the same as Play mode audio
Expected result: WebGL Player Audio sounds the same as Play mode audio
Reproducible with: 2023.1.0a1, 6000.0.64f1, 6000.3.2f1, 6000.4.0b2, 6000.5.0a3
Reproducible on: Windows 10 (user), Windows 11, MacOS 15.7 (3,2 GHz 6-Core Intel Core i7)
Not reproducible on: No other environments tested
Note: Issue reproduced in MacOS only on editor version 6000.5.0a3 due to how long WebGL build time is
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment