Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.1f1
Issue ID
1030200
Regression
No
Audio is not properly occluded when using Steam Audio
Steps to reproduce:
1. Download and open the attached project
2. Enter playmode
3. Move Camera back and fourth between the rooms with audio sources and a wall
Expected result: sound is completely gone once moved out of the sound room
Actual result: sometimes audio startup is still heard when moving out of range
Reproduced on 2017.1.3p3 2017.2.2p4, 2017.4.1f1, 2018.1.0f1, 2018.2.0b2
Notes: should have been fixed by 991034, seems like the issue still remains
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ListView fails to display items when the source list is cleared and a single element is added
- UI Toolkit ':hover' state remains active when another panel is drawn over the hovered element and Touch input is used
- Unsupported Orient modes can be selected and throw errors when using Strip VFX
- "Tab" key exits the name text field in the VFX Graph tab when renaming the Property
- Shader warnings are thrown when deleting blocks in the Ribbon VFX Graph
Resolution Note (2018.2.X):
This is a bug in 3rd party software (Valve's Steam Audio). There was one issue that we found on our side that was contributing to this bug and that issue is fixed in Unity 2019.1.