Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2018.4
2019.4
2019.4.14f1
2020.2
2021.1
2021.2
Issue ID
1309970
Regression
No
Audio gets distorted after reordering the Audio Groups inside an Audio Mixer
Reproduction steps:
1. Open the attached "case_1309970.zip" project and Scenes/SampleScene scene
2. Enter the Play mode
3. Listen to the audio (audio is played correctly)
4. In the Hierarchy window, disable "source normal" GameObject and enable "source glitchy" GameObject
5. Listen to the audio
Expected result: The audio is played correctly, the same as the first audio
Actual result: The audio is distorted
Reproducible with: 2018.4.31f1, 2019.4.19f1, 2020.2.3f1, 2021.1.0b5, 2021.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a3