Search Issue Tracker
By Design
Votes
0
Found in
5.3.2p3
Issue ID
771548
Regression
No
[Audio] Bypass effects in the audio source does not bypass effects caused by OnAudioFilterRead
[Audio] Bypass effects in the audio source does not bypass effects caused by OnAudioFilterRead
Steps to repro:
- Launch the attached project
- Load the scene and click on play
- Now click on the bypass effects check box in the audio source inspector
Note that the noise which is generated by the script attached does not get bypassed and we can still hear it.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect Shader keyword activation for Shadows when no Light is present in URP
- Editor freezes when loading a specific AssetBundle
- WebGPU builds with Multithreading enabled crash on Safari
- Set as Value in UI Builder doesn't work across all properties.
- Calculating time durations in RenderDoc with DX12 causes 'Device Lost error' popup
Resolution Note:
When there is no AudioClip present, OnAudioFilterRead is treated as the playing channel. This is by design and used by many.